User Manual · International Edition

GField Mapper User Manual

Learn how to set up a field project, manage layers, record observations, construct faults, draw contours, and export your work from the Android app.

Overview Projects Layers Utility menus Points Measurements Faults Contours
Overview · Page 1

GField Mapper Pro User Manual

GField Mapper Pro

User Manual GField Mapper Pro application is an Android-based mobile module designed to do geological mapping significantly easy, saving time and efforts during post- processing. While primarily targeted at exploration and mapping geologists, it can also be effectively utilized by related professionals — such as geophysicists, engineering geologists, and environmental scientists — whose work relies on creating maps and documenting profiles. Additionally, the app enables high-quality, accurately georeferenced digitization of existing maps. For optimal results, we recommend using the app on tablets, though standard smartphones will also work; in both cases, we advise using at least a basic, budget-friendly stylus.

GField Mapper app icon.
GField Mapper app icon.

App Features Description:

The main toolbar (the vertical bar on the left side of the screen)

The buttons on this toolbar perform the following functions (from top to bottom):

"My Projects" allows you to create, import, and delete Projects, which are multi-layered maps with their own styling elements.

Main toolbar with the My Projects button.
Main toolbar with the My Projects button.
Projects · Page 2

Opening the project list and drawing a boundary

Clicking this button opens an additional window. If you have previously created or imported projects, they will be displayed here as a list. Clicking the name of any project in the list makes it the active project: its title turns green, and its multi-layered map is loaded and displayed in the main application window (while the previous project is unloaded).

Projects window with existing projects and the active project highlighted.
Projects window with existing projects and the active project highlighted.

Clicking the "Create" button opens the "Add Project" window. Enter the name for your new project here:

Add Project dialog: entering the project name.
Add Project dialog: entering the project name.

You can also set the boundaries of your new project in this window. Here are the available methods:

Manual boundary drawing on the map.
Manual boundary drawing on the map.
Projects · Page 3

Confirming boundaries and importing project frames

To confirm and finish the manual editing of the project boundary, click the yellow checkmark in the top-right corner of the screen...

Confirming manual boundary editing with the toolbar checkmark.
Confirming manual boundary editing with the toolbar checkmark.

after that, the settings window of new project reopens, where you can correct the frame node coordinates with actual (exact) numerical values, if known they.

Project settings after boundary creation, with editable boundary coordinates.
Project settings after boundary creation, with editable boundary coordinates.
Projects · Page 4

Boundary sources, coordinates, and colors

To change the color of the boundary line, click on the color square to choose one of 64 preset colors or choose a color from the full palette, or define an exact hue by typing its hex code.

Color picker for choosing or entering an exact boundary-line color.
Color picker for choosing or entering an exact boundary-line color.
Projects · Page 5

Saving projects and project commands

Use the 'Line thickness, px' slider to set the boundary line thickness in pixels.

Project boundary style controls, including line thickness.
Project boundary style controls, including line thickness.

Next, click the "Save" button in the bottom right, and your new project is created and will appear in your project list.

To the right of the selected project name in the list, there is a "Show whole project" button. Clicking it fits the project frame to your device screen.

Show whole project button in the project list.
Show whole project button in the project list.

Clicking the button "⋮" on the right opens a command submenu:

Projects · Page 6

Project folders, export, import, and deletion

Project command menu with project folder, edit, export, import, and delete actions.
Project command menu with project folder, edit, export, import, and delete actions.

If you need to add an existing project to the App, or if your device malfunctions and you have to reinstall the App (by the way, don't forget to export your project periodically as you fill it with data; this will be a lifesaver in the event of a total crash, which is highly unlikely but not impossible :-)), you can import a project saved on your device. To do this, use the "Import" button in the "Projects" window.

By clicking the Import button, the Select File to Import dialog opens. Click Select and specify the path to the project archive (.zip) file, which must already be stored on your device.

In the file selection window, simply tap the .zip archive with the stylus. This opens a dialog titled Select Folder for Project Storage, displaying the following message: the project folder will be created inside the folder you select. The original .zip archive, all future .zip archives you create, and the Attachments subfolders associated with points will be stored there.

A folder selection window then appears. Choose the directory in which the Project Folder should be created and click Use This Folder in the lower right corner. The application will automatically create a Project Folder named after the project, move the archive file into that folder, extract the point subfolders and their associated attachments from the archive, and then return to the main application window. The newly imported project will immediately appear in the project list.

Imported project appearing in the project list.
Imported project appearing in the project list.
Layers · Page 7

Creating and working with layers

Lesson 2. Creating and working with layers

As with any GIS, the app is designed for creating objects in different layers. Layers higher in the list appear on top of those below them. Keep this in mind and set your layer order correctly.

The "Layers" button in the left vertical menu allows you to create, import, and delete layers for the active project's map, as well as change the order of layers and modify their properties. Clicking this button opens the "Layers" window, which displays the layers of your project. You can reorder layers in the list by simply dragging and dropping them. Clicking a layer's name activates it and highlights it in green. After creating a new project, the following layers are automatically created in it:

Layer list with default project layers and layer control buttons.
Layer list with default project layers and layer control buttons.

Clicking the "Add" button opens a list of available options for creating a new layer. All files to be uploaded must be stored on your device; please create a separate folder for your project for this purpose.

Layers · Page 8

Layer types and layer control buttons

Add Layer menu with regular, raster, vector, topographic, and cross-section layer options.
Add Layer menu with regular, raster, vector, topographic, and cross-section layer options.

The layers are equipped with control buttons, which are located in the layer's rectangle below its name. Here are the functions of these buttons:

For toposurfaces, a dedicated "Adjust basemap" button is available. A yellow glowing icon on the right indicates that this layer is selected as the elevation source for calculations. In the pop-up window, you can change the color and line thickness of the toposurface base.

"Refresh data" for updates the elevation data in the "Copernicus DEM" layer. This option is available if new data is accessible in this web service and there is an active Internet connection.

Layer control icons: expand objects, visibility, raster opacity, labels, edit menu, delete, adjust basemap, and refresh data. Layer control icons: expand objects, visibility, raster opacity, labels, edit menu, delete, adjust basemap, and refresh data. Layer control icons: expand objects, visibility, raster opacity, labels, edit menu, delete, adjust basemap, and refresh data. Layer control icons: expand objects, visibility, raster opacity, labels, edit menu, delete, adjust basemap, and refresh data. Layer control icons: expand objects, visibility, raster opacity, labels, edit menu, delete, adjust basemap, and refresh data. Layer control icons: expand objects, visibility, raster opacity, labels, edit menu, delete, adjust basemap, and refresh data. Layer control icons: expand objects, visibility, raster opacity, labels, edit menu, delete, adjust basemap, and refresh data. Layer control icons: expand objects, visibility, raster opacity, labels, edit menu, delete, adjust basemap, and refresh data.
Layer control icons: expand objects, visibility, raster opacity, labels, edit menu, delete, adjust basemap, and refresh data.

Lesson 3. Functions of the Utility Menus

Before moving on to creating objects and working with them, we recommend familiarizing yourself with the application's utility menus.

Utility menus · Page 9

Horizontal toolbar and selected-object tools

The first one is the Horizontal Menu located in the upper right corner of the screen.

It contains four buttons that perform the following functions (from left to right):

Horizontal utility menu: undo, redo, ruler, and current location.
Horizontal utility menu: undo, redo, ruler, and current location.

Spend a few minutes experimenting with these buttons to become familiar with their operation, as they can be very useful when working with the application.

The second utility menu is the Vertical Object Editing Menu, which appears in the upper right corner of the screen whenever an object is selected for editing. Below is a description of its buttons from top to bottom.

Clicking the Edit Properties button (gear icon) opens a dialog where the properties of the selected object can be modified. When a Contour is selected, either by clicking it on the map or choosing it from the layer object list, the Edit Contour dialog opens. It provides the following options:

The second button is Create Duplicate. It creates a copy of the selected contour and inserts it into the same layer with a slight offset from the original.

The third button, Copy to Clipboard, copies the selected object to the application's internal clipboard. When the clipboard contains an object, a fourth button becomes visible. Previously hidden, it allows you to Paste from Clipboard, inserting the copied object directly on top of the original without any offset. If two layers have been enabled for simultaneous editing (an optional feature available to the user), the copied object will be pasted into the second editable layer instead of the original one. In this

Selected-object tools: edit properties, duplicate, copy, and paste. Selected-object tools: edit properties, duplicate, copy, and paste. Selected-object tools: edit properties, duplicate, copy, and paste. Selected-object tools: edit properties, duplicate, copy, and paste.
Selected-object tools: edit properties, duplicate, copy, and paste.
Utility menus · Page 10

Contour editing and advanced commands

case, no duplicate is created in the first layer, and the application displays a notification indicating which layer received the pasted copy. The Selection Mode button (lasso icon) is available only when a contour is selected and you want to edit its nodes. It allows you to draw a lasso around multiple nodes of the contour so that they can be selected and deleted simultaneously The next button is Snap to Closest Vertex (magnet icon). This function is available while drawing a line. When enabled, each new node can automatically snap to a node belonging to another line or contour. The button is active only while the contour is still being drawn and has not yet been closed.

The Move Contour button allows the entire contour (line) to be repositioned. By default, moving a contour as a whole is disabled. However, all other editing operations, such as node editing, splitting, cutting, and similar actions, remain available without activating this function.

The Group Selection button allows multiple objects within the current editable layer to be selected at once. This is useful when you want to delete several objects simultaneously or move them to another layer. To activate this mode, click the button once. It will turn yellow and remain active until clicked again, at which point it returns to white. When Group Selection is enabled:

The three-dot button opens a list of additional commands. From top to bottom, these commands perform the following functions.

Object-editing tools: selection mode, snap, move contour, group selection, and extra commands. Object-editing tools: selection mode, snap, move contour, group selection, and extra commands. Object-editing tools: selection mode, snap, move contour, group selection, and extra commands. Object-editing tools: selection mode, snap, move contour, group selection, and extra commands. Object-editing tools: selection mode, snap, move contour, group selection, and extra commands.
Object-editing tools: selection mode, snap, move contour, group selection, and extra commands.

The destination contour inherits the source contour's line style and all associated parameters, as well as its fill and hatch settings.

Utility menus · Page 11

Editing points, structural elements, and faults

then be removed using the Delete command. Contours from different layers may participate in the operation, provided that the second layer has also been designated as editable. The application supports simultaneous editing of up to two layers. • The Move to Layer command transfers a contour from one layer to another. First select the contour, invoke the command, and then specify the destination layer.

The final button in the toolbar, Delete (trash bin icon), permanently removes the selected object.

Delete tool for removing the selected object.
Delete tool for removing the selected object.

Editing Other Object Types

The functionality described above applies primarily to Contours. However, the application supports three additional object types: Points, Strike and Dip Elements, and Faults, each of which has its own editing features.

Editing Points

When editing Points, the same editing menu used for Contours is displayed. However, some buttons are inactive because the corresponding operations are either unnecessary or not applicable to Point objects.

The following buttons remain available and perform the same functions as for Contours:

Clicking Edit Properties (gear icon) opens a dialog where you can:

For Points, the three-dot menu contains only two additional commands:

Points can also have attachments associated with them. This functionality will be described in a later lesson.

Editing Structural Elements

When editing Strike and Dip Elements, the same editing menu is displayed as for Contours, although several commands are inactive because they are not applicable to this object type.

Utility menus · Page 12

Shared style synchronization and fault editing notes

The following commands remain available and function identically to their Contour counterparts:

Selecting Edit Properties (gear icon) opens a dialog that allows you to:

Important Note

Please note that the application automatically synchronizes the visual properties of all objects that share the same name.

If you modify the properties of one such object, including:

the same changes will be applied simultaneously to all other objects with the identical name.

This feature can be extremely useful for maintaining a consistent map style. However, it should be used thoughtfully, keeping its global effect in mind.

Editing Faults

When editing Faults, a similar editing menu is displayed, providing many of the same general functions available for other object types.

However, the Edit Properties (gear icon) dialog contains several features that are specific to Fault objects and differs significantly from the corresponding dialog used for Contours.

These specialized options will be discussed in detail later, when we cover Fault creation and editing. As you will see, this is an extensive and particularly interesting topic in its own right.

Points · Page 13

Creating points

Lesson 4. Adding objects to layers: Creating Points and Strike and Dip Elements Let's move on to the next button in the left vertical menu.

"Add object" button enables the creation of new features in the active map layer of the current project.

Add Object menu for points, strike/dip elements, faults, contours, and section lines.
Add Object menu for points, strike/dip elements, faults, contours, and section lines.

Creating Points

After selecting the "Point" object type, you need to click on the location on the map where you want to place the point. Next, the "Add Point" properties window of the newly created point opens. Here, you are prompted to set the point's properties sequentially:

Add Point dialog with coordinates, label, comment, and symbol settings.
Add Point dialog with coordinates, label, comment, and symbol settings.
Points · Page 14

Point symbols and the custom symbol constructor

Point symbol selection from the built-in catalog.
Point symbol selection from the built-in catalog.

...or click the «Create or edit symbol» button, and in the opened window, specify the name and dimensions of the symbol...

Custom point symbol setup with name and dimensions.
Custom point symbol setup with name and dimensions.

...and click the «Edit drawing» button to open the Constructor and create a new point symbol yourself.

Point-symbol constructor for drawing a custom symbol.
Point-symbol constructor for drawing a custom symbol.
Measurements · Page 15

Attachments and strike/dip elements

The Constructor is very user-friendly; if you have some experience with graphic editors, you can easily get the hang of it after trying it a few times.

Returning to the point properties we can assign. In addition to the above, at the bottom of the "Add Point" window, you can also configure:

Lower part of the Add Point dialog with color, symbol size, and attachments.
Lower part of the Add Point dialog with color, symbol size, and attachments.

Creating Strike and Dip Elements

After selecting the object type «Strike and Dip Element» from the Add Object menu, click the location on the map where you want to place it. The Structural Element Properties dialog will then open. Here, you can review and, if necessary, modify the following properties:

Faults · Page 16

Fault construction

Lesson 5. Adding Objects to Layers: Fault Construction

The fault construction functionality has been designed not only to enable users to draw the line representing the intersection of a fault plane with the ground surface in a two-dimensional map view, but also to preserve the fault plane itself in the application's memory as a three-dimensional object for subsequent use in 3D modelling. This represents an important step toward transforming the software into a fully featured Geographic Information System (GIS).

To create surface projections of faults, the application implements advanced methods for defining fault planes with their projections onto the terrain displayed instantly. Fault planes can be constructed from one, two, or three points, or directly from a line.

To create a fault, click the Add Object button (the brush icon with a + symbol) to open the Add menu, then select Fault. This will open the «Add Fault» dialog box, where you can sequentially specify the construction parameters and properties of the new fault.

Add Fault dialog for setting fault construction parameters and display properties.
Add Fault dialog for setting fault construction parameters and display properties.
Fault name field with a typical fault-name prefix.
Fault name field with a typical fault-name prefix.
Faults · Page 17

Constructing a fault from points

We have now created three virtual points: PNT-031, PNT-032, and PNT-033. Next, we will construct a fault using these points.

Virtual points placed on the map before constructing a fault.
Virtual points placed on the map before constructing a fault.

The fault trace can be selected for editing, provided that the Faults layer is set as the active editable layer. Click Edit Properties to open the properties dialog, where you can modify the dip azimuth, dip angle, and other line attributes. After making the desired changes, click Save Fault to apply them and update the

Fault trace displayed on the map after saving.
Fault trace displayed on the map after saving.
Faults · Page 18

Two-point, three-point, and line-based faults

display on the map. This process can be repeated as many times as necessary until the required result is achieved.

Adjusted fault projection on the map.
Adjusted fault projection on the map.

Projection lines of faults constructed from points on the map can be edited like regular contour lines, but corrections to the line are not reflected on the fault plane—keep this in mind when constructing cross-sections.

Below, in the «Add Fault» window, the following functions are available:

Faults · Page 19

Fault projection display properties

Contours · Page 20

Creating contours

Lesson 6. Adding Objects to Layers: Creating Contours

The application allows you to draw object contours on the map using vector lines, preserving the 3D coordinates of each node, which enables their full use in 3D modeling later on. The operations that can be performed with contours are described in detail above in Lesson 3 "Utility Menu Functions".

To create a Contour, click the Add Object button (the brush icon with a + symbol) to open the Add menu, then click Contour. This will open the properties dialog for the new contour.

Contour properties dialog opened from the Add Object menu.
Contour properties dialog opened from the Add Object menu.

Here you need to set its properties sequentially:

Contours · Page 21

Geological labels and contour styling

Text input is continuous; no intermediate saving is required. The result is immediately reflected in the label text input window. The final saving of the label occurs upon the general concluding command "Save Contour".

Contours · Page 22

Fill, hatch, save, and later editing

Contour style and hatch settings before saving the contour.
Contour style and hatch settings before saving the contour.